updated: 2022-02-02_10:34:47-05:00
Dithered Drawing
- Direct data link to monitor
- Monitor has double buffer system in place
- two storage arrays for image, flip flop pointer
- Separate chipset on monitor which pseudorandomly changes pixels
- Pixels with more of a change get higher priority
- run out of time, or dropped frame?
- Use freesync like protocol to only redraw when needed
- Chipset compares, puts changed pixels in a tree based on contrast
- tiers of how many contrast levels they are